
During my first hours exploring Thedas in the role-playing epic Dragon Age Inquisition, my party travels to the Storm Coast to close rifts that serve as gateways to demons.
As
we walk along the edge of the water, I looked across and spot a dragon.
But it's not alone. Looking more closely, I see a giant leap into the
air, trying to pound the dragon with his massive fists. My party is
still lacking experience, so we just enjoy the spectacle. The giant gets
in a couple more punches before the dragon wipes him out for good and
flies off.
This is a sliver of the adventure portrayed in the
third installment of Dragon Age, the best of the series from beloved
video game studio BioWare (Mass Effect, Star Wars: Knights of the Old Republic). The studio's reputation for epic storytelling shines, while combat and party management feel simple and more rewarding.
The
game starts with players creating their character. They'll choose one
of four races: human, elf, dwarf or a race of horned giants called
Qunari. Each race delivers special bonuses that give a character a quick
boost. Qunari add a boost to melee defense, while elves receive an
increase in ranged defense.
Then, players choose their gender
followed by class: warrior, mage or rogue, each offering unique combat
strategies. In my case, I specialized in archery and stealth, using an
invisibility power to continuously flank foes with arrow strikes.
Depending on my party, I could change on the fly, swapping to daggers
and dealing more damage up close. Mages can specialize in fire magic or
ice magic, for example, while warriors can dive into weapon-and-shield
tactics versus two-handed weapon mastery.
Players will lead an
inquisition, investigating rifts that have opened in the land of Thedas.
Demons spill out of the rifts, and the player boasts the unique ability
to close them. Players will lead a party of characters across Thedas to
close these rifts and investigate their cause.
Like BioWare's earlier work on Dragon Age — and its other properties such as sci-fi epic Mass Effect
— there is an incredible amount of information to consume. Players can
spend hours simply reading letters or exploring Inquisition's codex,
which serves as a hub detailing every region and element within the
universe.
During Inquisition, players are more than just an
archer, or warrior, or necromancer. They have to make key political
moves to lead Thedas through this troubling period. After setting up in
The Haven, players will congregate in the war room, sending
representatives to perform a variety of tasks. Players can opt for
diplomatic approaches, secretive moves or military displays with a show
of soldiers.
When players complete missions, they earn power that
is cashed in to perform more critical tasks. This inquisition takes
place amid a larger battle between Mages and Templars, so players must
make big choices that impact how events unfold.
Joining "The
Inquisitor" is a diverse cast of characters to assemble your party,
ranging from warriors Cassandra and Iron Bull to mages Solas and Dorian.
Players will develop their relationships with these characters -- even
spark potential romances -- as well as watch this crew interact with
each other, such as a puzzled Dorian asking Iron Bull why he must embark
on this journey shirtless. The give-and-take helps develop bonds with
characters that other games often only hope to achieve.
Combat has changed considerably since the game's 2011 predecessor Dragon Age II.
Players press and hold the right trigger to unleash a basic attack,
adding special moves mapped to the controller's face buttons. BioWare
adds Tactical View, a top-down perspective that pauses action and allows
players to assign actions to party members. Let's say the party
encounters a giant. I can have my warriors get up close and target its
leg while my archer and mage characters shoot at its head from a
distance.
More importantly, even when I don't issue orders, the
party of computer-controlled enemies feel far more adept at handling
battles. This is critical when, say, I need to close a rift and my
colleagues must fend off throngs of demons. Players don't need to
babysit party members. They're far more capable owning the battlefield
without assistance. Players can also adjust the behaviors of party
members, but it's a simpler experience compared to earlier games.
Then
there are the countless things players do that don't require fighting,
such as setting up camps, filling requisitions or gathering valuables
that can be used to craft better weapons or armor. This is a rewarding
journey that soaks up dozens of hours of time.
Inquisition
introduces multiplayer, consisting of a variety of four-player
cooperative missions. After players choose a character type, they dive
right into the action by selecting one of the game's regions. It's a fun
diversion that allows players to work together on in-world missions and
tasks.
The world of Inquisition has a scale that expertly
matches its epic storyline. One moment, you're setting up camp in the
desert, the next exploring lush forests. In another moment, you're
fending off waves of giant spiders inside a cave, the next teaming up to
conquer a massive dragon. The adventures awaiting players are
boundless.
Publisher: Electronic Arts
Developer: BioWare
Platform(s): PC, PlayStation 4, PS3, Xbox One, Xbox 360
Price: $59.99
Rating: M for Mature
Release Date: November 18
Score: 4 out of 4
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